![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCZOWivaQuR50PiAMHM2tLsPWhq5aQPCBKrqQbquejSH1Cjsy9z9fzwGiIRFgeKDU2GOHEBIogFdMhVQRTbOKacOTeNPAtQoT6pEiwbTCM6M9wjfM78S4TnBZfCqVdgr4KksXkufJfTvLJ/s1600/anti-virus-thumb.png)
I initially wanted this game to be a rogue-like in a cyberpunk setting and use a hex-editor like interface for the graphics, but as i designed the first gameplay ui, it quickly turned out to be action and simulation oriented, maybe this will be in real-time too instead of turn-based. Interaction will mostly be pointing/clicking on menus and buttons.
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